Four mana at instant speed is a lot more enticing, and though it doesnt hit lands, its still a solid removal spell
The plus loyalty ability brings card draw and lifegain, which is a killer combination to build momentum
This is just pure value, and a card I expect youll play if you care about Maze of Ith at all
Into the Inklands Emerald Cards Cubby - Mighty Lost Boy Cubby - Mighty Lost Boy is a 3/5 for 4 cost that quests for 1 lore
Brago, King Eternal probably still wears the crown when it comes to commanders for this archetype, letting you flicker your whole board every turn in most cases
My ranking of the visits to these planes as first was the best, second was the worst, and the third is firmly in the middle might not be exactly how everyone else experienced these blocks, but you wont get me to budge on that position